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rp_pico_display_engine/README.md
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2026-04-05 14:39:17 +03:00

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# RP Pico Display Engine
A lightweight C display engine for `RP2040/RP2350` and `ST7789` displays (SPI + DMA) with an explicit `begin/end paint` frame contract.
## Features
- Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW`
- 1 or 2 frame buffers (`buffer_count`)
- Non-blocking and blocking frame acquisition:
- `display_begin_paint_try()`
- `display_begin_paint_blocking()`
- Safe frame completion via `display_end_paint()`
- Rendering primitives and a font module with Cyrillic support
## Repository Structure
- `include/display/` - public headers for the engine and renderer
- `src/core/display.c` - display engine core
- `src/render/` - primitives implementation
- `include/Font/`, `src/Font/` - font data and text rendering
- `Examples/Thermometr/` - working Pico SDK example project
## Quick Start
### 1. Add as a subproject (recommended)
The most practical integration pattern is to add this repository (for example, as a git submodule) and build `display_engine` from your main `CMakeLists.txt`.
You do not have to include all rendering primitives immediately: keep only what you need and uncomment extra modules later.
```cmake
cmake_minimum_required(VERSION 3.18.4)
include($ENV{PICO_SDK_PATH}/external/pico_sdk_import.cmake)
project(my_app C CXX ASM)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
pico_sdk_init()
set(DISPLAY_ENGINE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/rp_pico_display_engine)
add_library(display_engine STATIC
${DISPLAY_ENGINE_DIR}/src/Font/font_data.c
${DISPLAY_ENGINE_DIR}/src/core/display.c
${DISPLAY_ENGINE_DIR}/src/core/display_transport.c
${DISPLAY_ENGINE_DIR}/src/core/display_driver.c
${DISPLAY_ENGINE_DIR}/src/render/context.c
${DISPLAY_ENGINE_DIR}/src/render/line.c
# Uncomment if/when you need these primitives:
# ${DISPLAY_ENGINE_DIR}/src/render/grid.c
# ${DISPLAY_ENGINE_DIR}/src/render/sine_wave.c
# ${DISPLAY_ENGINE_DIR}/src/render/bezier.c
)
target_include_directories(display_engine PUBLIC
${DISPLAY_ENGINE_DIR}/include
${DISPLAY_ENGINE_DIR}/include/display
)
target_link_libraries(display_engine PUBLIC
pico_stdlib
hardware_spi
hardware_dma
hardware_timer
pico_multicore
)
target_compile_definitions(display_engine PUBLIC
DISPLAY_TYPE=DISPLAY_TYPE_ST7789
DISPLAY_SPI_PORT=spi1
DISPLAY_PIN_MOSI=15
DISPLAY_PIN_SCK=14
DISPLAY_PIN_CS=13
DISPLAY_PIN_DC=12
DISPLAY_PIN_RST=11
DISPLAY_PIN_BL=10
)
add_executable(my_app src/main.c)
target_link_libraries(my_app PRIVATE display_engine)
pico_add_extra_outputs(my_app)
```
### 2. Change display pins and controller type
Set these compile definitions on `display_engine`:
- `DISPLAY_SPI_PORT` (`spi0` or `spi1`)
- `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL`
- `DISPLAY_TYPE` (`DISPLAY_TYPE_ST7789` or `DISPLAY_TYPE_ILI9341`)
If no definitions are provided, defaults from `src/core/display_driver.h` are used.
### 3. Safe mode with a single display loop
Good for a simple loop where dropping a frame is acceptable when the buffer is busy.
```c
#include "display/display.h"
#include "display/render/context.h"
#define WIDTH 320
#define HEIGHT 240
void app_loop(void) {
display_config_t cfg = {
.width = WIDTH,
.height = HEIGHT,
.buffer_count = 1,
.mode = DISPLAY_MODE_SAFE
};
display_init(&cfg);
render_ctx_t rc;
while (1) {
uint16_t *buf = display_begin_paint_try();
if (!buf) {
continue;
}
render_begin(&rc, buf, WIDTH, HEIGHT);
render_clear(&rc, RGB16(0, 0, 0));
// draw...
bool ok = display_end_paint();
hard_assert(ok);
}
}
```
### 4. Safe mode with two buffers and deferred submit support
In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one.
If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue).
```c
#include "display/display.h"
#include "display/render/context.h"
#define WIDTH 320
#define HEIGHT 240
void app_loop(void) {
display_config_t cfg = {
.width = WIDTH,
.height = HEIGHT,
.buffer_count = 2,
.mode = DISPLAY_MODE_SAFE
};
display_init(&cfg);
render_ctx_t rc;
while (1) {
uint16_t *buf = display_begin_paint_try();
if (!buf) {
// DMA/queue busy: run other app logic
continue;
}
render_begin(&rc, buf, WIDTH, HEIGHT);
render_clear(&rc, RGB16(8, 16, 8));
// draw...
bool accepted = display_end_paint();
hard_assert(accepted); // false only on contract misuse
}
}
```
### 5. Primitive and font headers + output example
Minimal include set:
```c
#include "display/display.h"
#include "display/render/context.h"
#include "display/render/line.h"
#include "Font/font_data.h" // draw_string(), draw_char(), get_char_width()
```
Optional includes (uncomment when needed):
```c
// #include "display/render/grid.h"
// #include "display/render/sine_wave.h"
// #include "display/render/bezier.h"
```
Primitive + text render example:
```c
render_ctx_t rc;
render_begin(&rc, buf, 320, 240);
render_clear(&rc, RGB16(9, 19, 9));
render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0));
// render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13)); // uncomment if you need grid
// render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0)); // uncomment if needed
int px[4] = {20, 80, 140, 220};
int py[4] = {200, 120, 220, 160};
// render_bezier(&rc, px, py, 4, RGB16(255, 255, 0)); // uncomment if needed
draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255));
```
## Build Example (Pico SDK)
```bash
cd Examples/Thermometr
mkdir -p build && cd build
cmake ..
cmake --build .
```
Display config is set in `Examples/Thermometr/CMakeLists.txt` via `target_compile_definitions(...)`:
`DISPLAY_TYPE`, `DISPLAY_SPI_PORT`, `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL`.
## API Contract (Important)
- Every successful `display_begin_paint_*()` must be followed by `display_end_paint()`
- Do not call a second `begin` until the current paint section is closed
- Do not call `display_submit()` manually inside an open paint section
Detailed usage scenarios: `SCENARIOS.ru.md`.