mirror of
https://github.com/stasenso/rp_pico_display_engine.git
synced 2026-06-26 21:32:41 +03:00
7f14cbfb3d
Added a video demonstrating the example from Examples/EngineDemo
373 lines
10 KiB
Markdown
373 lines
10 KiB
Markdown
# RP Pico Display Engine
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A lightweight C display engine for `RP2040/RP2350` and `ST7789` / `ILI9341` SPI displays (DMA) with an explicit `begin/end paint` frame contract.
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https://github.com/user-attachments/assets/0de36c89-4f57-4a90-a6db-7a84c19ec3cc
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## Features
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- Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW`
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- 1 or 2 frame buffers (`buffer_count`)
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- Non-blocking and blocking frame acquisition:
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- `display_begin_paint_try()`
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- `display_begin_paint_blocking()`
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- Safe frame completion via `display_end_paint()`
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- Rendering primitives and a font module with Cyrillic support
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## Repository Structure
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- `include/display/` - public headers for the engine and renderer
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- `src/core/display.c` - display engine core
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- `src/render/` - primitives implementation
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- `include/Font/`, `src/Font/` - font data and text rendering
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- `Examples/Thermometr/` - working Pico SDK example project
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## Required Environment
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- `git`
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- `cmake` version `3.18.4+`
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- build tool supported by CMake (`make` by default on Unix-like systems)
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- `Pico SDK` with `PICO_SDK_PATH` pointing to it
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- ARM toolchain `arm-none-eabi-gcc`
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## Supported Displays and Default Wiring
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Supported controller backends:
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- `DISPLAY_TYPE_ST7789`
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- `DISPLAY_TYPE_ILI9341`
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If you do not pass any display-related compile definitions, the library defaults from [`src/core/display_driver.h`](src/core/display_driver.h) are used:
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- Controller: `DISPLAY_TYPE_ST7789`
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- SPI port: `spi0`
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- `MOSI=19`
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- `SCK=18`
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- `CS=17`
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- `DC=22`
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- `RST=13`
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- `BL=12`
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These defaults mean: if you build without overriding pins or `DISPLAY_TYPE`, the firmware is meant for an `ST7789` display wired to those RP2040/RP2350 GPIOs.
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## Quick Start
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### 1. Add as vendored sources via git submodule (recommended)
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The most practical integration pattern is to add this repository as a vendored dependency (for example, as a git submodule) and build `display_engine` from your main `CMakeLists.txt`.
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You do not have to include all rendering primitives immediately: keep only what you need and uncomment extra modules later.
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Create a new project and add this repository as a submodule:
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```bash
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mkdir pico_display_app
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cd pico_display_app
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git init
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git submodule add https://github.com/stasenso/rp_pico_display_engine.git external/rp_pico_display_engine
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git submodule update --init --recursive
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mkdir -p src
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```
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Make sure `PICO_SDK_PATH` is set:
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```bash
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export PICO_SDK_PATH=/absolute/path/to/pico-sdk
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```
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Create the root `CMakeLists.txt`:
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```bash
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cat > CMakeLists.txt <<'EOF'
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cmake_minimum_required(VERSION 3.18.4)
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# EN: Change to `pico` for RP2040-based boards or keep `pico2` for Pico 2 / RP2350.
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# RU: Замените на `pico` для плат на RP2040 или оставьте `pico2` для Pico 2 / RP2350.
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set(PICO_BOARD pico2 CACHE STRING "Pico SDK target board")
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include($ENV{PICO_SDK_PATH}/external/pico_sdk_import.cmake)
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project(my_app C CXX ASM)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 17)
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pico_sdk_init()
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set(DISPLAY_ENGINE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/rp_pico_display_engine)
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add_library(display_engine STATIC
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${DISPLAY_ENGINE_DIR}/src/Font/font_data.c
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${DISPLAY_ENGINE_DIR}/src/core/display.c
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${DISPLAY_ENGINE_DIR}/src/core/display_transport.c
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${DISPLAY_ENGINE_DIR}/src/core/display_driver.c
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${DISPLAY_ENGINE_DIR}/src/render/context.c
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${DISPLAY_ENGINE_DIR}/src/render/line.c
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# EN: Uncomment these sources if/when you need the extra primitives.
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# RU: Раскомментируйте эти исходники, если понадобятся дополнительные примитивы.
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# ${DISPLAY_ENGINE_DIR}/src/render/grid.c
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# ${DISPLAY_ENGINE_DIR}/src/render/sine_wave.c
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# ${DISPLAY_ENGINE_DIR}/src/render/bezier.c
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)
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target_include_directories(display_engine PUBLIC
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${DISPLAY_ENGINE_DIR}/include
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${DISPLAY_ENGINE_DIR}/include/display
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)
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target_link_libraries(display_engine PUBLIC
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pico_stdlib
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hardware_spi
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hardware_dma
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hardware_timer
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pico_multicore
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)
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# EN: Change the SPI bus, GPIO pins, and display controller here to match your wiring.
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# RU: Здесь измените SPI-шину, GPIO-пины и контроллер дисплея под вашу схему подключения.
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target_compile_definitions(display_engine PUBLIC
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# EN: Select the display controller backend: ST7789 or ILI9341.
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# RU: Выберите бэкенд контроллера дисплея: ST7789 или ILI9341.
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DISPLAY_TYPE=DISPLAY_TYPE_ST7789
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# EN: Select the SPI peripheral connected to the display: spi0 or spi1.
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# RU: Выберите SPI-периферию, к которой подключён дисплей: spi0 или spi1.
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DISPLAY_SPI_PORT=spi1
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DISPLAY_PIN_MOSI=15 # DIN / SDA
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DISPLAY_PIN_SCK=14 # CLK / SCL / SCK
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DISPLAY_PIN_CS=13 # CS / SS
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DISPLAY_PIN_DC=12 # DC / A0 / RS
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DISPLAY_PIN_RST=11 # RST / RES / RESET
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DISPLAY_PIN_BL=10 # BL / LED / LEDK
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)
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add_executable(my_app src/main.c)
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target_link_libraries(my_app PRIVATE display_engine)
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pico_add_extra_outputs(my_app)
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EOF
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```
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Create `src/main.c`:
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```bash
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cat > src/main.c <<'EOF'
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#include "pico/stdlib.h"
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#include "display/display.h"
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#include "display/render/context.h"
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int main(void) {
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stdio_init_all();
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display_config_t cfg = {
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.width = 320,
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.height = 240,
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.buffer_count = 1,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_blocking();
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render_begin(&rc, buf, 320, 240);
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render_clear(&rc, RGB16(0, 0, 0));
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display_end_paint();
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sleep_ms(16);
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}
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}
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EOF
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```
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Build the project:
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```bash
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cmake -S . -B build
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cmake --build build
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```
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### 2. Change display pins and controller type
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Set these compile definitions on `display_engine`:
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- `DISPLAY_SPI_PORT` (`spi0` or `spi1`)
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- `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL`
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- `DISPLAY_TYPE` (`DISPLAY_TYPE_ST7789` or `DISPLAY_TYPE_ILI9341`)
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If no definitions are provided, these defaults from [`src/core/display_driver.h`](src/core/display_driver.h) are used:
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- `DISPLAY_TYPE=DISPLAY_TYPE_ST7789`
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- `DISPLAY_SPI_PORT=spi0`
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- `DISPLAY_PIN_MOSI=19`
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- `DISPLAY_PIN_SCK=18`
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- `DISPLAY_PIN_CS=17`
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- `DISPLAY_PIN_DC=22`
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- `DISPLAY_PIN_RST=13`
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- `DISPLAY_PIN_BL=12`
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### 3. Safe mode with a single display loop
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Good for a simple loop where dropping a frame is acceptable when the buffer is busy.
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 1,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(0, 0, 0));
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// draw...
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bool ok = display_end_paint();
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hard_assert(ok);
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}
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}
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```
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### 4. Safe mode with two buffers and deferred submit support
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In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one.
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If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue).
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 2,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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// DMA/queue busy: run other app logic
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(8, 16, 8));
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// draw...
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bool accepted = display_end_paint();
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hard_assert(accepted); // false only on contract misuse
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}
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}
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```
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### 5. Primitive and font headers + output example
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Minimal include set:
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#include "display/render/line.h"
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#include "Font/font_data.h" // draw_string(), draw_char(), get_char_width()
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```
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Optional includes (uncomment when needed):
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```c
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// #include "display/render/grid.h"
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// #include "display/render/sine_wave.h"
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// #include "display/render/bezier.h"
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```
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Primitive + text render example:
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```c
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render_ctx_t rc;
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render_begin(&rc, buf, 320, 240);
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render_clear(&rc, RGB16(9, 19, 9));
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render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0));
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// render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13)); // uncomment if you need grid
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// render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0)); // uncomment if needed
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int px[4] = {20, 80, 140, 220};
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int py[4] = {200, 120, 220, 160};
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// render_bezier(&rc, px, py, 4, RGB16(255, 255, 0)); // uncomment if needed
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draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255));
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```
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## Build Example (Pico SDK)
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If you just want to build the ready-made example from this repository:
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```bash
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cd Examples/Thermometr
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mkdir -p build && cd build
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cmake ..
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cmake --build .
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```
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This example sets the target board directly in [`Examples/Thermometr/CMakeLists.txt`](Examples/Thermometr/CMakeLists.txt). To switch boards, change:
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```cmake
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set(PICO_BOARD pico2 CACHE STRING "Pico SDK target board")
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```
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Use `pico` for RP2040-based Pico or `pico2` for RP2350-based Pico 2. The display configuration in the same file is:
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- Controller: `DISPLAY_TYPE_ILI9341`
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- SPI port: `spi1`
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- `MOSI=15`
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- `SCK=14`
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- `CS=13`
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- `DC=12`
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- `RST=11`
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- `BL=10`
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There is also [`Examples/EngineDemo/CMakeLists.txt`](Examples/EngineDemo/CMakeLists.txt), which defaults to:
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- Board: `Pico 2` / `RP2350` (`PICO_BOARD=pico2`)
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- Controller: `DISPLAY_TYPE_ST7789`
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- SPI port: `spi1`
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- `MOSI=15`
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- `SCK=14`
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- `CS=13`
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- `DC=12`
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- `RST=11`
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- `BL=10`
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So the produced `.uf2` must be flashed to the board selected by that example's CMake config, and the display must be wired to the pins listed there.
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## API Contract (Important)
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- Every successful `display_begin_paint_*()` must be followed by `display_end_paint()`
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- Do not call a second `begin` until the current paint section is closed
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- Do not call `display_submit()` manually inside an open paint section
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Detailed usage scenarios are documented in Russian in [`SCENARIOS.ru.md`](SCENARIOS.ru.md).
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