mirror of
https://github.com/stasenso/rp_pico_display_engine.git
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228 lines
6.3 KiB
Markdown
228 lines
6.3 KiB
Markdown
# RP Pico Display Engine
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A lightweight C display engine for `RP2040/RP2350` and `ST7789` displays (SPI + DMA) with an explicit `begin/end paint` frame contract.
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## Features
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- Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW`
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- 1 or 2 frame buffers (`buffer_count`)
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- Non-blocking and blocking frame acquisition:
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- `display_begin_paint_try()`
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- `display_begin_paint_blocking()`
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- Safe frame completion via `display_end_paint()`
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- Rendering primitives and a font module with Cyrillic support
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## Repository Structure
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- `include/display/` - public headers for the engine and renderer
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- `src/core/display.c` - display engine core
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- `src/render/` - primitives implementation
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- `include/Font/`, `src/Font/` - font data and text rendering
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- `Examples/Thermometr/` - working Pico SDK example project
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## Quick Start
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### 1. Add as a subproject (recommended)
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The most practical integration pattern is to add this repository (for example, as a git submodule) and build `display_engine` from your main `CMakeLists.txt`.
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You do not have to include all rendering primitives immediately: keep only what you need and uncomment extra modules later.
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```cmake
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cmake_minimum_required(VERSION 3.18.4)
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include($ENV{PICO_SDK_PATH}/external/pico_sdk_import.cmake)
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project(my_app C CXX ASM)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 17)
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pico_sdk_init()
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set(DISPLAY_ENGINE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/rp_pico_display_engine)
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add_library(display_engine STATIC
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${DISPLAY_ENGINE_DIR}/src/Font/font_data.c
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${DISPLAY_ENGINE_DIR}/src/core/display.c
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${DISPLAY_ENGINE_DIR}/src/core/display_transport.c
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${DISPLAY_ENGINE_DIR}/src/core/display_driver.c
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${DISPLAY_ENGINE_DIR}/src/render/context.c
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${DISPLAY_ENGINE_DIR}/src/render/line.c
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# Uncomment if/when you need these primitives:
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# ${DISPLAY_ENGINE_DIR}/src/render/grid.c
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# ${DISPLAY_ENGINE_DIR}/src/render/sine_wave.c
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# ${DISPLAY_ENGINE_DIR}/src/render/bezier.c
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)
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target_include_directories(display_engine PUBLIC
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${DISPLAY_ENGINE_DIR}/include
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${DISPLAY_ENGINE_DIR}/include/display
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)
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target_link_libraries(display_engine PUBLIC
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pico_stdlib
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hardware_spi
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hardware_dma
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hardware_timer
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pico_multicore
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)
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target_compile_definitions(display_engine PUBLIC
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DISPLAY_TYPE=DISPLAY_TYPE_ST7789
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DISPLAY_SPI_PORT=spi1
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DISPLAY_PIN_MOSI=15
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DISPLAY_PIN_SCK=14
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DISPLAY_PIN_CS=13
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DISPLAY_PIN_DC=12
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DISPLAY_PIN_RST=11
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DISPLAY_PIN_BL=10
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)
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add_executable(my_app src/main.c)
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target_link_libraries(my_app PRIVATE display_engine)
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pico_add_extra_outputs(my_app)
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```
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### 2. Change display pins and controller type
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Set these compile definitions on `display_engine`:
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- `DISPLAY_SPI_PORT` (`spi0` or `spi1`)
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- `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL`
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- `DISPLAY_TYPE` (`DISPLAY_TYPE_ST7789` or `DISPLAY_TYPE_ILI9341`)
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If no definitions are provided, defaults from `src/core/display_driver.h` are used.
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### 3. Safe mode with a single display loop
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Good for a simple loop where dropping a frame is acceptable when the buffer is busy.
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 1,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(0, 0, 0));
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// draw...
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bool ok = display_end_paint();
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hard_assert(ok);
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}
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}
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```
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### 4. Safe mode with two buffers and deferred submit support
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In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one.
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If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue).
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 2,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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// DMA/queue busy: run other app logic
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(8, 16, 8));
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// draw...
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bool accepted = display_end_paint();
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hard_assert(accepted); // false only on contract misuse
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}
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}
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```
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### 5. Primitive and font headers + output example
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Minimal include set:
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#include "display/render/line.h"
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#include "Font/font_data.h" // draw_string(), draw_char(), get_char_width()
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```
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Optional includes (uncomment when needed):
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```c
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// #include "display/render/grid.h"
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// #include "display/render/sine_wave.h"
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// #include "display/render/bezier.h"
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```
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Primitive + text render example:
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```c
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render_ctx_t rc;
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render_begin(&rc, buf, 320, 240);
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render_clear(&rc, RGB16(9, 19, 9));
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render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0));
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// render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13)); // uncomment if you need grid
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// render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0)); // uncomment if needed
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int px[4] = {20, 80, 140, 220};
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int py[4] = {200, 120, 220, 160};
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// render_bezier(&rc, px, py, 4, RGB16(255, 255, 0)); // uncomment if needed
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draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255));
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```
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## Build Example (Pico SDK)
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```bash
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cd Examples/Thermometr
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mkdir -p build && cd build
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cmake ..
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cmake --build .
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```
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Display config is set in `Examples/Thermometr/CMakeLists.txt` via `target_compile_definitions(...)`:
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`DISPLAY_TYPE`, `DISPLAY_SPI_PORT`, `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL`.
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## API Contract (Important)
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- Every successful `display_begin_paint_*()` must be followed by `display_end_paint()`
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- Do not call a second `begin` until the current paint section is closed
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- Do not call `display_submit()` manually inside an open paint section
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Detailed usage scenarios: `SCENARIOS.ru.md`.
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