Render sine wave as continuous polyline

This commit is contained in:
Stanislav N Mikhailov
2026-04-05 00:37:29 +03:00
parent 763ba34110
commit 822890d466
+9 -2
View File
@@ -1,4 +1,5 @@
#include "display/render/sine_wave.h"
#include "display/render/line.h"
#include <math.h>
void render_sine_wave(
@@ -18,10 +19,16 @@ void render_sine_wave(
float step = (2.0f * (float)M_PI * frequency) / (float)(num_points - 1u);
float x_step = (float)ctx->width / (float)(num_points - 1u);
for (uint16_t i = 0; i < num_points; ++i)
int prev_x = offset_x;
int prev_y = offset_y + (int)((float)amplitude * sinf(phase_shift));
for (uint16_t i = 1; i < num_points; ++i)
{
int x = offset_x + (int)((float)i * x_step);
int y = offset_y + (int)((float)amplitude * sinf((float)i * step + phase_shift));
render_pixel(ctx, x, y, color);
render_line(ctx, prev_x, prev_y, x, y, color);
prev_x = x;
prev_y = y;
}
}