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https://github.com/stasenso/rp_pico_display_engine.git
synced 2026-06-27 05:42:41 +03:00
Split render primitives into dedicated modules
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@@ -0,0 +1,41 @@
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#include "display/render/bezier.h"
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#include <math.h>
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static float bernstein(int i, int n, float t)
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{
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float binomial = 1.0f;
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for (int j = 0; j < i; ++j)
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{
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binomial *= (float)(n - j) / (float)(j + 1);
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}
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return binomial * powf(t, (float)i) * powf(1.0f - t, (float)(n - i));
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}
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void render_bezier(
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render_ctx_t* ctx,
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const int* points_x,
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const int* points_y,
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size_t num_points,
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uint16_t color
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)
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{
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if (num_points < 2)
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return;
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const int steps = 1000;
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for (int s = 0; s <= steps; ++s)
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{
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float t = (float)s / (float)steps;
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float x = 0.0f;
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float y = 0.0f;
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for (size_t i = 0; i < num_points; ++i)
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{
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float b = bernstein((int)i, (int)num_points - 1, t);
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x += b * (float)points_x[i];
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y += b * (float)points_y[i];
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}
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render_pixel(ctx, (int)(x + 0.5f), (int)(y + 0.5f), color);
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}
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}
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@@ -0,0 +1,17 @@
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#include "display/render/grid.h"
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void render_grid(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t step, uint16_t color)
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{
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if (step == 0 || ctx->width == 0 || ctx->height == 0)
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return;
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for (uint16_t v = x; v < ctx->width; v = (uint16_t)(v + step))
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{
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render_line(ctx, v, 0, v, (int)ctx->height - 1, color);
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}
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for (uint16_t h = y; h < ctx->height; h = (uint16_t)(h + step))
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{
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render_line(ctx, 0, h, (int)ctx->width - 1, h, color);
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}
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}
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@@ -0,0 +1,29 @@
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#include "display/render/line.h"
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void render_line(render_ctx_t* ctx, int x0, int y0, int x1, int y1, uint16_t color)
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{
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int dx = (x1 >= x0) ? (x1 - x0) : (x0 - x1);
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int sx = (x0 < x1) ? 1 : -1;
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int dy = (y1 >= y0) ? (y0 - y1) : (y1 - y0);
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int sy = (y0 < y1) ? 1 : -1;
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int err = dx + dy;
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while (1)
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{
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render_pixel(ctx, x0, y0, color);
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if (x0 == x1 && y0 == y1)
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break;
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int e2 = err * 2;
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if (e2 >= dy)
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{
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err += dy;
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x0 += sx;
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}
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if (e2 <= dx)
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{
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err += dx;
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y0 += sy;
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}
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}
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}
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@@ -0,0 +1,27 @@
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#include "display/render/sine_wave.h"
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#include <math.h>
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void render_sine_wave(
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render_ctx_t* ctx,
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uint16_t num_points,
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int amplitude,
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float frequency,
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int offset_x,
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int offset_y,
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float phase_shift,
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uint16_t color
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)
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{
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if (num_points < 2 || ctx->width == 0 || ctx->height == 0)
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return;
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float step = (2.0f * (float)M_PI * frequency) / (float)(num_points - 1u);
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float x_step = (float)ctx->width / (float)(num_points - 1u);
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for (uint16_t i = 0; i < num_points; ++i)
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{
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int x = offset_x + (int)((float)i * x_step);
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int y = offset_y + (int)((float)amplitude * sinf((float)i * step + phase_shift));
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render_pixel(ctx, x, y, color);
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}
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}
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