#pragma once #include #include #ifdef __cplusplus extern "C" { #endif #define RGB565(R, G, B) \ ((uint16_t)((((uint16_t)(R) & 0xF8u) << 8) | \ (((uint16_t)(G) & 0xFCu) << 3) | \ (((uint16_t)(B) & 0xF8u) >> 3))) #define BSWAP16(X) \ ((uint16_t)((((uint16_t)(X) & 0x00FFu) << 8) | \ (((uint16_t)(X) & 0xFF00u) >> 8))) /* RGB888 -> RGB565 with swapped byte order for ctx->buf */ #define RGB16(R, G, B) BSWAP16(RGB565((R), (G), (B))) typedef struct { uint16_t* buf; uint16_t width; uint16_t height; uint16_t clip_x0; uint16_t clip_y0; uint16_t clip_x1; uint16_t clip_y1; } render_ctx_t; void render_begin(render_ctx_t* ctx, uint16_t* buf, uint16_t width, uint16_t height); void render_set_clip(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t width, uint16_t height); void render_reset_clip(render_ctx_t* ctx); void render_clear(render_ctx_t* ctx, uint16_t color); void render_pixel(render_ctx_t* ctx, int x, int y, uint16_t color); void render_line(render_ctx_t* ctx, int x0, int y0, int x1, int y1, uint16_t color); void render_grid(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t step, uint16_t color); void render_sine_wave( render_ctx_t* ctx, uint16_t num_points, int amplitude, float frequency, int offset_x, int offset_y, float phase_shift, uint16_t color ); void render_bezier( render_ctx_t* ctx, const int* points_x, const int* points_y, size_t num_points, uint16_t color ); #ifdef __cplusplus } #endif