# RP Pico Display Engine A lightweight C display engine for `RP2040/RP2350` and `ST7789` / `ILI9341` SPI displays (DMA) with an explicit `begin/end paint` frame contract. ## Features - Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW` - 1 or 2 frame buffers (`buffer_count`) - Non-blocking and blocking frame acquisition: - `display_begin_paint_try()` - `display_begin_paint_blocking()` - Safe frame completion via `display_end_paint()` - Rendering primitives and a font module with Cyrillic support ## Repository Structure - `include/display/` - public headers for the engine and renderer - `src/core/display.c` - display engine core - `src/render/` - primitives implementation - `include/Font/`, `src/Font/` - font data and text rendering - `Examples/Thermometr/` - working Pico SDK example project ## Required Environment - `git` - `cmake` version `3.18.4+` - build tool supported by CMake (`make` by default on Unix-like systems) - `Pico SDK` with `PICO_SDK_PATH` pointing to it - ARM toolchain `arm-none-eabi-gcc` ## Supported Displays and Default Wiring Supported controller backends: - `DISPLAY_TYPE_ST7789` - `DISPLAY_TYPE_ILI9341` If you do not pass any display-related compile definitions, the library defaults from [src/core/display_driver.h](/home/smikhai/repo/rp_pico_display_engine/src/core/display_driver.h:1) are used: - Controller: `DISPLAY_TYPE_ST7789` - SPI port: `spi0` - `MOSI=19` - `SCK=18` - `CS=17` - `DC=22` - `RST=13` - `BL=12` These defaults mean: if you build without overriding pins or `DISPLAY_TYPE`, the firmware is meant for an `ST7789` display wired to those RP2040/RP2350 GPIOs. ## Quick Start ### 1. Add as a subproject (recommended) The most practical integration pattern is to add this repository (for example, as a git submodule) and build `display_engine` from your main `CMakeLists.txt`. You do not have to include all rendering primitives immediately: keep only what you need and uncomment extra modules later. Create a new project and add this repository as a submodule: ```bash mkdir pico_display_app cd pico_display_app git init git submodule add https://github.com/stasenso/rp_pico_display_engine.git external/rp_pico_display_engine git submodule update --init --recursive mkdir -p src ``` Make sure `PICO_SDK_PATH` is set: ```bash export PICO_SDK_PATH=/absolute/path/to/pico-sdk ``` Create the root `CMakeLists.txt`: ```bash cat > CMakeLists.txt <<'EOF' cmake_minimum_required(VERSION 3.18.4) include($ENV{PICO_SDK_PATH}/external/pico_sdk_import.cmake) project(my_app C CXX ASM) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 17) pico_sdk_init() set(DISPLAY_ENGINE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/rp_pico_display_engine) add_library(display_engine STATIC ${DISPLAY_ENGINE_DIR}/src/Font/font_data.c ${DISPLAY_ENGINE_DIR}/src/core/display.c ${DISPLAY_ENGINE_DIR}/src/core/display_transport.c ${DISPLAY_ENGINE_DIR}/src/core/display_driver.c ${DISPLAY_ENGINE_DIR}/src/render/context.c ${DISPLAY_ENGINE_DIR}/src/render/line.c # Uncomment if/when you need these primitives: # ${DISPLAY_ENGINE_DIR}/src/render/grid.c # ${DISPLAY_ENGINE_DIR}/src/render/sine_wave.c # ${DISPLAY_ENGINE_DIR}/src/render/bezier.c ) target_include_directories(display_engine PUBLIC ${DISPLAY_ENGINE_DIR}/include ${DISPLAY_ENGINE_DIR}/include/display ) target_link_libraries(display_engine PUBLIC pico_stdlib hardware_spi hardware_dma hardware_timer pico_multicore ) target_compile_definitions(display_engine PUBLIC DISPLAY_TYPE=DISPLAY_TYPE_ST7789 DISPLAY_SPI_PORT=spi1 DISPLAY_PIN_MOSI=15 DISPLAY_PIN_SCK=14 DISPLAY_PIN_CS=13 DISPLAY_PIN_DC=12 DISPLAY_PIN_RST=11 DISPLAY_PIN_BL=10 ) add_executable(my_app src/main.c) target_link_libraries(my_app PRIVATE display_engine) pico_add_extra_outputs(my_app) EOF ``` Create `src/main.c`: ```bash cat > src/main.c <<'EOF' #include "pico/stdlib.h" #include "display/display.h" #include "display/render/context.h" int main(void) { stdio_init_all(); display_config_t cfg = { .width = 320, .height = 240, .buffer_count = 1, .mode = DISPLAY_MODE_SAFE }; display_init(&cfg); render_ctx_t rc; while (1) { uint16_t *buf = display_begin_paint_blocking(); render_begin(&rc, buf, 320, 240); render_clear(&rc, RGB16(0, 0, 0)); display_end_paint(); sleep_ms(16); } } EOF ``` Build the project: ```bash cmake -S . -B build cmake --build build ``` ### 2. Change display pins and controller type Set these compile definitions on `display_engine`: - `DISPLAY_SPI_PORT` (`spi0` or `spi1`) - `DISPLAY_PIN_MOSI`, `DISPLAY_PIN_SCK`, `DISPLAY_PIN_CS`, `DISPLAY_PIN_DC`, `DISPLAY_PIN_RST`, `DISPLAY_PIN_BL` - `DISPLAY_TYPE` (`DISPLAY_TYPE_ST7789` or `DISPLAY_TYPE_ILI9341`) If no definitions are provided, these defaults from [src/core/display_driver.h](/home/smikhai/repo/rp_pico_display_engine/src/core/display_driver.h:1) are used: - `DISPLAY_TYPE=DISPLAY_TYPE_ST7789` - `DISPLAY_SPI_PORT=spi0` - `DISPLAY_PIN_MOSI=19` - `DISPLAY_PIN_SCK=18` - `DISPLAY_PIN_CS=17` - `DISPLAY_PIN_DC=22` - `DISPLAY_PIN_RST=13` - `DISPLAY_PIN_BL=12` ### 3. Safe mode with a single display loop Good for a simple loop where dropping a frame is acceptable when the buffer is busy. ```c #include "display/display.h" #include "display/render/context.h" #define WIDTH 320 #define HEIGHT 240 void app_loop(void) { display_config_t cfg = { .width = WIDTH, .height = HEIGHT, .buffer_count = 1, .mode = DISPLAY_MODE_SAFE }; display_init(&cfg); render_ctx_t rc; while (1) { uint16_t *buf = display_begin_paint_try(); if (!buf) { continue; } render_begin(&rc, buf, WIDTH, HEIGHT); render_clear(&rc, RGB16(0, 0, 0)); // draw... bool ok = display_end_paint(); hard_assert(ok); } } ``` ### 4. Safe mode with two buffers and deferred submit support In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one. If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue). ```c #include "display/display.h" #include "display/render/context.h" #define WIDTH 320 #define HEIGHT 240 void app_loop(void) { display_config_t cfg = { .width = WIDTH, .height = HEIGHT, .buffer_count = 2, .mode = DISPLAY_MODE_SAFE }; display_init(&cfg); render_ctx_t rc; while (1) { uint16_t *buf = display_begin_paint_try(); if (!buf) { // DMA/queue busy: run other app logic continue; } render_begin(&rc, buf, WIDTH, HEIGHT); render_clear(&rc, RGB16(8, 16, 8)); // draw... bool accepted = display_end_paint(); hard_assert(accepted); // false only on contract misuse } } ``` ### 5. Primitive and font headers + output example Minimal include set: ```c #include "display/display.h" #include "display/render/context.h" #include "display/render/line.h" #include "Font/font_data.h" // draw_string(), draw_char(), get_char_width() ``` Optional includes (uncomment when needed): ```c // #include "display/render/grid.h" // #include "display/render/sine_wave.h" // #include "display/render/bezier.h" ``` Primitive + text render example: ```c render_ctx_t rc; render_begin(&rc, buf, 320, 240); render_clear(&rc, RGB16(9, 19, 9)); render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0)); // render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13)); // uncomment if you need grid // render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0)); // uncomment if needed int px[4] = {20, 80, 140, 220}; int py[4] = {200, 120, 220, 160}; // render_bezier(&rc, px, py, 4, RGB16(255, 255, 0)); // uncomment if needed draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255)); ``` ## Build Example (Pico SDK) If you just want to build the ready-made example from this repository: ```bash cd Examples/Thermometr mkdir -p build && cd build cmake .. cmake --build . ``` This example builds firmware for the Pico SDK default board unless you set `PICO_BOARD` yourself. The display configuration is set in [Examples/Thermometr/CMakeLists.txt](/home/smikhai/repo/rp_pico_display_engine/Examples/Thermometr/CMakeLists.txt:1): - Controller: `DISPLAY_TYPE_ILI9341` - SPI port: `spi1` - `MOSI=15` - `SCK=14` - `CS=13` - `DC=12` - `RST=11` - `BL=10` There is also [Examples/EngineDemo/CMakeLists.txt](/home/smikhai/repo/rp_pico_display_engine/Examples/EngineDemo/CMakeLists.txt:1), which defaults to: - Board: `Pico 2` / `RP2350` (`TARGET_BOARD=pico2_RP2350`) - Controller: `DISPLAY_TYPE_ST7789` - SPI port: `spi1` - `MOSI=15` - `SCK=14` - `CS=13` - `DC=12` - `RST=11` - `BL=10` So the produced `.uf2` must be flashed to the board selected by that example's CMake config, and the display must be wired to the pins listed there. ## API Contract (Important) - Every successful `display_begin_paint_*()` must be followed by `display_end_paint()` - Do not call a second `begin` until the current paint section is closed - Do not call `display_submit()` manually inside an open paint section Detailed usage scenarios: `SCENARIOS.ru.md`.