# RP Pico Display Engine A lightweight C display engine for `RP2040/RP2350` and `ST7789` displays (SPI + DMA) with an explicit `begin/end paint` frame contract. ## Features - Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW` - 1 or 2 frame buffers (`buffer_count`) - Non-blocking and blocking frame acquisition: - `display_begin_paint_try()` - `display_begin_paint_blocking()` - Safe frame completion via `display_end_paint()` - Rendering primitives and a font module with Cyrillic support ## Repository Structure - `include/display/` - public headers for the engine and renderer - `src/core/display.c` - display engine core - `src/render/` - primitives implementation - `include/Font/`, `src/Font/` - font data and text rendering - `Examples/Thermometr/` - working Pico SDK example project ## Quick Start ### 1. Safe mode with a single display loop Good for a simple loop where dropping a frame is acceptable when the buffer is busy. ```c #include "display/display.h" #include "display/render/context.h" #define WIDTH 320 #define HEIGHT 240 void app_loop(void) { display_config_t cfg = { .width = WIDTH, .height = HEIGHT, .buffer_count = 1, .mode = DISPLAY_MODE_SAFE }; display_init(&cfg); render_ctx_t rc; while (1) { uint16_t *buf = display_begin_paint_try(); if (!buf) { continue; } render_begin(&rc, buf, WIDTH, HEIGHT); render_clear(&rc, RGB16(0, 0, 0)); // draw... bool ok = display_end_paint(); hard_assert(ok); } } ``` ### 2. Safe mode with two buffers and deferred submit support In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one. If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue). ```c #include "display/display.h" #include "display/render/context.h" #define WIDTH 320 #define HEIGHT 240 void app_loop(void) { display_config_t cfg = { .width = WIDTH, .height = HEIGHT, .buffer_count = 2, .mode = DISPLAY_MODE_SAFE }; display_init(&cfg); render_ctx_t rc; while (1) { uint16_t *buf = display_begin_paint_try(); if (!buf) { // DMA/queue busy: run other app logic continue; } render_begin(&rc, buf, WIDTH, HEIGHT); render_clear(&rc, RGB16(8, 16, 8)); // draw... bool accepted = display_end_paint(); hard_assert(accepted); // false only on contract misuse } } ``` ### 3. Primitive and font headers + output example Minimal include set: ```c #include "display/display.h" #include "display/renderer.h" // aggregates context + line + grid + sine_wave + bezier #include "Font/font_data.h" // draw_string(), draw_char(), get_char_width() ``` Equivalent per-header includes: ```c #include "display/render/context.h" #include "display/render/line.h" #include "display/render/grid.h" #include "display/render/sine_wave.h" #include "display/render/bezier.h" #include "Font/font_data.h" ``` Primitive + text render example: ```c render_ctx_t rc; render_begin(&rc, buf, 320, 240); render_clear(&rc, RGB16(9, 19, 9)); render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13)); render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0)); render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0)); int px[4] = {20, 80, 140, 220}; int py[4] = {200, 120, 220, 160}; render_bezier(&rc, px, py, 4, RGB16(255, 255, 0)); draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255)); ``` ## Build Example (Pico SDK) ```bash cd Examples/Thermometr mkdir -p build && cd build cmake .. cmake --build . ``` Display pins are configured in `Examples/Thermometr/CMakeLists.txt` via `target_compile_definitions(...)`: `SPI_PORT`, `PIN_MOSI`, `PIN_SCK`, `PIN_CS`, `PIN_DC`, `PIN_RST`, `PIN_BL`. ## API Contract (Important) - Every successful `display_begin_paint_*()` must be followed by `display_end_paint()` - Do not call a second `begin` until the current paint section is closed - Do not call `display_submit()` manually inside an open paint section Detailed usage scenarios: `SCENARIOS.ru.md`.