render: add reusable renderer module and wire Thermometr example

This commit is contained in:
Stanislav N Mikhailov
2026-02-23 13:58:03 +03:00
parent bfb7c3cbd5
commit d05948a95c
4 changed files with 272 additions and 27 deletions
+1
View File
@@ -11,6 +11,7 @@ pico_sdk_init()
add_executable(${PROJECT_NAME}
src/main.c
../../src/core/display.c
../../src/render/renderer.c
)
target_include_directories(${PROJECT_NAME} PRIVATE
+19 -26
View File
@@ -1,34 +1,19 @@
#include "pico/stdlib.h"
#include "display/display.h"
#include "display/renderer.h"
#define WIDTH 240
#define WIDTH 320
#define HEIGHT 240
static void on_frame_done(void)
{
// В SAFE режиме swap выполняется внутри submit()
// В режиме SAFE смена буферов выполняется внутри submit()
display_submit();
}
static void render_test_pattern(uint16_t* buf)
{
for (uint16_t y = 0; y < HEIGHT; y++)
{
for (uint16_t x = 0; x < WIDTH; x++)
{
uint16_t r = (x & 0x1F) << 11;
uint16_t g = (y & 0x3F) << 5;
uint16_t b = (x & 0x1F);
buf[y * WIDTH + x] = r | g | b;
}
}
}
int main()
{
stdio_init_all();
@@ -43,19 +28,27 @@ int main()
display_init(&cfg);
// Рисуем первый кадр
uint16_t* buf = display_get_draw_buffer();
render_test_pattern(buf);
display_submit(); /* Запускаем конвейер кадра */
display_submit();
float phase = 0.0f;
render_ctx_t rc;
while (1)
{
display_poll();
// Здесь можно обновлять содержимое буфера
// SAFE + 1 buffer будет ждать окончания DMA
buf = display_get_draw_buffer();
render_test_pattern(buf);
/* SAFE + 1 буфер: ожидание освобождения внутри display_get_draw_buffer() */
uint16_t* buf = display_get_draw_buffer();
render_begin(&rc, buf, WIDTH, HEIGHT);
render_clear(&rc, 0x10A2);
render_grid(&rc, 20, 20, 40, 0x5ACB);
render_sine_wave(&rc, WIDTH, 50, 2.0f, 0, HEIGHT / 2, phase, 0xF800);
phase += 0.08f;
if (phase > 6.2831853f)
{
phase -= 6.2831853f;
}
}
}
+52
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@@ -0,0 +1,52 @@
#pragma once
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
uint16_t* buf;
uint16_t width;
uint16_t height;
uint16_t clip_x0;
uint16_t clip_y0;
uint16_t clip_x1;
uint16_t clip_y1;
} render_ctx_t;
void render_begin(render_ctx_t* ctx, uint16_t* buf, uint16_t width, uint16_t height);
void render_set_clip(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t width, uint16_t height);
void render_reset_clip(render_ctx_t* ctx);
void render_clear(render_ctx_t* ctx, uint16_t color);
void render_pixel(render_ctx_t* ctx, int x, int y, uint16_t color);
void render_line(render_ctx_t* ctx, int x0, int y0, int x1, int y1, uint16_t color);
void render_grid(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t step, uint16_t color);
void render_sine_wave(
render_ctx_t* ctx,
uint16_t num_points,
int amplitude,
float frequency,
int offset_x,
int offset_y,
float phase_shift,
uint16_t color
);
void render_bezier(
render_ctx_t* ctx,
const int* points_x,
const int* points_y,
size_t num_points,
uint16_t color
);
#ifdef __cplusplus
}
#endif
+199
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@@ -0,0 +1,199 @@
#include "display/renderer.h"
#include <math.h>
#include <stdbool.h>
static inline bool in_clip(const render_ctx_t* ctx, int x, int y)
{
return x >= (int)ctx->clip_x0 &&
x <= (int)ctx->clip_x1 &&
y >= (int)ctx->clip_y0 &&
y <= (int)ctx->clip_y1;
}
void render_begin(render_ctx_t* ctx, uint16_t* buf, uint16_t width, uint16_t height)
{
ctx->buf = buf;
ctx->width = width;
ctx->height = height;
render_reset_clip(ctx);
}
void render_set_clip(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t width, uint16_t height)
{
if (ctx->width == 0 || ctx->height == 0 || width == 0 || height == 0)
{
ctx->clip_x0 = 0;
ctx->clip_y0 = 0;
ctx->clip_x1 = 0;
ctx->clip_y1 = 0;
return;
}
uint32_t x1 = (uint32_t)x + (uint32_t)width - 1u;
uint32_t y1 = (uint32_t)y + (uint32_t)height - 1u;
if (x >= ctx->width || y >= ctx->height)
{
ctx->clip_x0 = 0;
ctx->clip_y0 = 0;
ctx->clip_x1 = 0;
ctx->clip_y1 = 0;
return;
}
if (x1 >= ctx->width)
x1 = (uint32_t)ctx->width - 1u;
if (y1 >= ctx->height)
y1 = (uint32_t)ctx->height - 1u;
ctx->clip_x0 = x;
ctx->clip_y0 = y;
ctx->clip_x1 = (uint16_t)x1;
ctx->clip_y1 = (uint16_t)y1;
}
void render_reset_clip(render_ctx_t* ctx)
{
if (ctx->width == 0 || ctx->height == 0)
{
ctx->clip_x0 = 0;
ctx->clip_y0 = 0;
ctx->clip_x1 = 0;
ctx->clip_y1 = 0;
return;
}
ctx->clip_x0 = 0;
ctx->clip_y0 = 0;
ctx->clip_x1 = (uint16_t)(ctx->width - 1u);
ctx->clip_y1 = (uint16_t)(ctx->height - 1u);
}
void render_clear(render_ctx_t* ctx, uint16_t color)
{
size_t total = (size_t)ctx->width * (size_t)ctx->height;
for (size_t i = 0; i < total; ++i)
{
ctx->buf[i] = color;
}
}
void render_pixel(render_ctx_t* ctx, int x, int y, uint16_t color)
{
if (x < 0 || y < 0 || x >= (int)ctx->width || y >= (int)ctx->height)
return;
if (!in_clip(ctx, x, y))
return;
ctx->buf[(size_t)y * ctx->width + (size_t)x] = color;
}
void render_line(render_ctx_t* ctx, int x0, int y0, int x1, int y1, uint16_t color)
{
int dx = (x1 >= x0) ? (x1 - x0) : (x0 - x1);
int sx = (x0 < x1) ? 1 : -1;
int dy = (y1 >= y0) ? (y0 - y1) : (y1 - y0);
int sy = (y0 < y1) ? 1 : -1;
int err = dx + dy;
while (true)
{
render_pixel(ctx, x0, y0, color);
if (x0 == x1 && y0 == y1)
break;
int e2 = err * 2;
if (e2 >= dy)
{
err += dy;
x0 += sx;
}
if (e2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
void render_grid(render_ctx_t* ctx, uint16_t x, uint16_t y, uint16_t step, uint16_t color)
{
if (step == 0 || ctx->width == 0 || ctx->height == 0)
return;
for (uint16_t v = x; v < ctx->width; v = (uint16_t)(v + step))
{
render_line(ctx, v, 0, v, (int)ctx->height - 1, color);
}
for (uint16_t h = y; h < ctx->height; h = (uint16_t)(h + step))
{
render_line(ctx, 0, h, (int)ctx->width - 1, h, color);
}
}
void render_sine_wave(
render_ctx_t* ctx,
uint16_t num_points,
int amplitude,
float frequency,
int offset_x,
int offset_y,
float phase_shift,
uint16_t color
)
{
if (num_points < 2 || ctx->width == 0 || ctx->height == 0)
return;
float step = (2.0f * (float)M_PI * frequency) / (float)(num_points - 1u);
float x_step = (float)ctx->width / (float)(num_points - 1u);
for (uint16_t i = 0; i < num_points; ++i)
{
int x = offset_x + (int)((float)i * x_step);
int y = offset_y + (int)((float)amplitude * sinf((float)i * step + phase_shift));
render_pixel(ctx, x, y, color);
}
}
static float bernstein(int i, int n, float t)
{
float binomial = 1.0f;
for (int j = 0; j < i; ++j)
{
binomial *= (float)(n - j) / (float)(j + 1);
}
return binomial * powf(t, (float)i) * powf(1.0f - t, (float)(n - i));
}
void render_bezier(
render_ctx_t* ctx,
const int* points_x,
const int* points_y,
size_t num_points,
uint16_t color
)
{
if (num_points < 2)
return;
const int steps = 1000;
for (int s = 0; s <= steps; ++s)
{
float t = (float)s / (float)steps;
float x = 0.0f;
float y = 0.0f;
for (size_t i = 0; i < num_points; ++i)
{
float b = bernstein((int)i, (int)num_points - 1, t);
x += b * (float)points_x[i];
y += b * (float)points_y[i];
}
render_pixel(ctx, (int)(x + 0.5f), (int)(y + 0.5f), color);
}
}