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# RP Pico Display Engine
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A lightweight C display engine for `RP2040/RP2350` and `ST7789` displays (SPI + DMA) with an explicit `begin/end paint` frame contract.
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## Features
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- Two modes: `DISPLAY_MODE_SAFE` and `DISPLAY_MODE_RAW`
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- 1 or 2 frame buffers (`buffer_count`)
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- Non-blocking and blocking frame acquisition:
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- `display_begin_paint_try()`
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- `display_begin_paint_blocking()`
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- Safe frame completion via `display_end_paint()`
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- Rendering primitives and a font module with Cyrillic support
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## Repository Structure
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- `include/display/` - public headers for the engine and renderer
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- `src/core/display.c` - display engine core
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- `src/render/` - primitives implementation
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- `include/Font/`, `src/Font/` - font data and text rendering
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- `Examples/Thermometr/` - working Pico SDK example project
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## Quick Start
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### 1. Safe mode with a single display loop
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Good for a simple loop where dropping a frame is acceptable when the buffer is busy.
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 1,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(0, 0, 0));
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// draw...
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bool ok = display_end_paint();
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hard_assert(ok);
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}
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}
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```
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### 2. Safe mode with two buffers and deferred submit support
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In `SAFE + buffer_count = 2`, DMA can scan out one buffer while you render the other one.
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If DMA is busy at `display_end_paint()`, the frame may be deferred (single pending-frame queue).
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```c
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#include "display/display.h"
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#include "display/render/context.h"
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#define WIDTH 320
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#define HEIGHT 240
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void app_loop(void) {
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display_config_t cfg = {
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.width = WIDTH,
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.height = HEIGHT,
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.buffer_count = 2,
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.mode = DISPLAY_MODE_SAFE
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};
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display_init(&cfg);
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render_ctx_t rc;
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while (1) {
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uint16_t *buf = display_begin_paint_try();
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if (!buf) {
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// DMA/queue busy: run other app logic
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continue;
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}
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render_begin(&rc, buf, WIDTH, HEIGHT);
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render_clear(&rc, RGB16(8, 16, 8));
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// draw...
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bool accepted = display_end_paint();
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hard_assert(accepted); // false only on contract misuse
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}
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}
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```
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### 3. Primitive and font headers + output example
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Minimal include set:
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```c
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#include "display/display.h"
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#include "display/renderer.h" // aggregates context + line + grid + sine_wave + bezier
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#include "Font/font_data.h" // draw_string(), draw_char(), get_char_width()
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```
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Equivalent per-header includes:
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```c
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#include "display/render/context.h"
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#include "display/render/line.h"
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#include "display/render/grid.h"
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#include "display/render/sine_wave.h"
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#include "display/render/bezier.h"
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#include "Font/font_data.h"
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```
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Primitive + text render example:
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```c
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render_ctx_t rc;
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render_begin(&rc, buf, 320, 240);
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render_clear(&rc, RGB16(9, 19, 9));
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render_grid(&rc, 20, 20, 40, RGB16(12, 26, 13));
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render_line(&rc, 0, 0, 319, 239, RGB16(255, 0, 0));
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render_sine_wave(&rc, 960, 100, 2.0f, 0, 120, phase, RGB16(0, 255, 0));
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int px[4] = {20, 80, 140, 220};
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int py[4] = {200, 120, 220, 160};
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render_bezier(&rc, px, py, 4, RGB16(255, 255, 0));
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draw_string(&rc, 16, 16, L"Cyrillic check", RGB565(255, 255, 255));
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```
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## Build Example (Pico SDK)
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```bash
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cd Examples/Thermometr
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mkdir -p build && cd build
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cmake ..
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cmake --build .
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```
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Display pins are configured in `Examples/Thermometr/CMakeLists.txt` via `target_compile_definitions(...)`:
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`SPI_PORT`, `PIN_MOSI`, `PIN_SCK`, `PIN_CS`, `PIN_DC`, `PIN_RST`, `PIN_BL`.
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## API Contract (Important)
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- Every successful `display_begin_paint_*()` must be followed by `display_end_paint()`
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- Do not call a second `begin` until the current paint section is closed
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- Do not call `display_submit()` manually inside an open paint section
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Detailed usage scenarios: `SCENARIOS.ru.md`.
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